Responsiveness

  • Adapts to different window sizes and/or devices
  • Delivers feedback in a timely manner

Possible Improvement

  • Loading data efficiently so it's available quickly
  • Designing for human perception of time

Factors

  • User expectations
  • Application and Interface Design
    • The interface keeps up with user actions
    • The interface informs the user about application status
    • The interface doesn't
  • Responsiveness is the most important factor in determining user satisfaction
    • Not neccesarily system performance

Slow Performance but Responsive

  • Provide feedback to confirm user actions
  • Provide feedback about what is happening (e.g. progress bars)
  • Allow users to perform other tasks while waiting
  • Anticipate users' most common requests
  • Performs housing keeping and low-priority tasks in the background

Perceived Time

  • The duration of perceptual and cognitive processes
  • Helps with responsive design

  • Visual stimulus (second row)
    • Continous input latency should be less than 10ms
  • Cause-effect events (fourth row)
    • If UI feedback takes longer than 140ms to appear, the perception of "cause and effect" is broken

Design Implications

  • Visual-motor reaction time for unexpected events
    • Display busy/progress indicators for operations more than 1s
  • Time to prepare for conscious cognition task
    • Display a fake version (preview) of an application interface, while the real one loads (< 10s)

Responsive Design Methods

Designing a Progress Indicator

  • Show work remaining as well as work completed
  • Show total progress when multiple steps, not only step progress
  • Display finished state (e.g. 100%)
  • Show smooth progress (not erratic burests)
  • Use human precision (about 4 minutes rather than 243.5 seconds)

Tweaking Progress Bars

  • Can improve responsiveness by tweaking the mapping from actual progress to displayed progress

Progressive loading

  • Provide user with some data while loading rest of data
  • e.g. Incremental search, image rendering from low to high resolution etc.

Predicting Next Operation

  • Use periods of low load to pre-compute responses to high probability requests
  • e.g. Lookahead for the next occurence of the target word while user lookks at the current; web browser pre-download linked pages

Graceful Degradation of Feedback

  • Simplify feedback for high-computational tasks
  • E.g. Window only updates after drag; reduced render quality when panning or zooming etc.

Chuncking Process

  • Avoid doing frequent processing during user interaction
  • E.g. validate after pressing ENTER, not character by character; don't send data to server unti lafter direct manipulation action

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